Files
HillLike/World.cs

286 lines
7.8 KiB
C#

using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
using Triangle = osu.Framework.Graphics.Shapes.Triangle;
namespace HillLike;
public class World : CompositeDrawable
{
private readonly Camera _camera = new();
private readonly CarDrawable _carDrawable;
private readonly TerrainDrawable _terrainDrawable;
private readonly Container _worldLayer;
public readonly SimpleCar Car = new();
public World()
{
RelativeSizeAxes = Axes.Both;
InternalChildren =
[
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(150, 210, 255, 255)
},
_worldLayer = new Container
{
RelativeSizeAxes = Axes.Both,
Children =
[
_terrainDrawable = new TerrainDrawable(),
_carDrawable = new CarDrawable(Car)
]
}
];
Reset();
}
public sealed override Axes RelativeSizeAxes
{
get => base.RelativeSizeAxes;
set => base.RelativeSizeAxes = value;
}
public void Reset()
{
Car.Reset(new Vector2(0, Terrain.HeightAt(0) + 3f));
_camera.Reset(Car.Position);
}
public void Step(float dt)
{
dt = Math.Clamp(dt, 0, 1 / 20f);
Car.Step(dt);
_camera.Follow(dt, Car.Position);
var pixelsPerUnit = _camera.PixelsPerUnit;
var viewCenter = DrawSize / 2;
_terrainDrawable.SetCamera(_camera, viewCenter);
_carDrawable.SetCamera(_camera, viewCenter);
}
public void HandleKeyDown(KeyDownEvent e)
{
Car.HandleKeyDown(e);
if (e.Key is Key.R)
Reset();
}
public void HandleKeyUp(KeyUpEvent e)
{
Car.HandleKeyUp(e);
}
private class Camera
{
public readonly float PixelsPerUnit = 60f;
public Vector2 Position;
public void Reset(Vector2 pos)
{
Position = pos;
}
public void Follow(float dt, Vector2 target)
{
var desired = target + new Vector2(5f, 2f);
var smooth = 1f - MathF.Exp(-dt * 4.5f);
Position = Vector2.Lerp(Position, desired, smooth);
}
}
private abstract class WorldDrawable : CompositeDrawable
{
protected Camera? Camera;
protected Vector2 ViewCenter;
public void SetCamera(Camera cam, Vector2 viewCenter)
{
Camera = cam;
ViewCenter = viewCenter;
UpdateFromWorld();
}
protected Vector2 ToScreen(Vector2 worldPos)
{
var rel = worldPos - Camera.Position;
return new Vector2(
ViewCenter.X + rel.X * Camera.PixelsPerUnit,
ViewCenter.Y - rel.Y * Camera.PixelsPerUnit
);
}
protected float ToScreen(float worldLen)
{
return worldLen * Camera.PixelsPerUnit;
}
protected abstract void UpdateFromWorld();
}
private class TerrainDrawable : WorldDrawable
{
private readonly Container _segments = new() { RelativeSizeAxes = Axes.Both };
public TerrainDrawable()
{
RelativeSizeAxes = Axes.Both;
AddInternal(_segments);
}
protected override void UpdateFromWorld()
{
if (Camera is null) return;
_segments.Clear();
var halfWidthWorld = DrawWidth / Camera.PixelsPerUnit;
var left = Camera.Position.X - halfWidthWorld - 2f;
var right = Camera.Position.X + halfWidthWorld + 2f;
var step = 0.6f;
var count = (int)Math.Ceiling((right - left) / step);
for (var i = 0; i < count; i += 1)
{
var x0 = left + i * step;
var x1 = x0 + step;
var y0 = Terrain.HeightAt(x0);
var y1 = Terrain.HeightAt(x1);
var y = MathF.Min(y0, y1);
var depth = 200f;
var p = ToScreen(new Vector2(x0, y));
var w = ToScreen(step);
var h = ToScreen(depth);
//_segments.Add(new Box
//{
// Anchor = Anchor.TopLeft,
// Origin = Anchor.TopLeft,
// Position = p,
// Size = new Vector2(w + 1, h),
// Colour = new Color4(80, 200, 120, 255)
//});
_segments.Add(new Triangle
{
Anchor = Anchor.TopLeft,
Origin = Anchor.BottomLeft,
Position = p,
Size = new Vector2(w + 1, -h),
Shear = new Vector2(x1 - x0, y1 - y0),
Colour = new Color4(80, 200, 120, 255)
});
}
for (var i = 0; i < count; i += 1)
{
var x0 = left + i * step;
var x1 = x0 + step;
var y0 = Terrain.HeightAt(x0);
var y1 = Terrain.HeightAt(x1);
var y = (y0 + y1) / 2f;
var p = ToScreen(new Vector2(x0, y));
_segments.Add(new Box
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Position = p,
Size = new Vector2(ToScreen(step) + 1, 3),
Colour = new Color4(20, 120, 60, 255)
});
}
}
}
private class CarDrawable : WorldDrawable
{
private readonly Box _body;
private readonly SimpleCar _car;
private readonly Circle _wheelBack;
private readonly Circle _wheelFront;
public CarDrawable(SimpleCar car)
{
_car = car;
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
_wheelBack = new Circle { Colour = new Color4(25, 25, 25, 255) },
_wheelFront = new Circle { Colour = new Color4(25, 25, 25, 255) },
_body = new Box { Colour = new Color4(240, 70, 70, 255) }
};
}
protected override void UpdateFromWorld()
{
if (Camera is null) return;
var wheelR = SimpleCar.WheelRadius;
var bodyW = 2.2f;
var bodyH = 0.7f;
var wb = ToScreen(_car.WheelBackPos);
var wf = ToScreen(_car.WheelFrontPos);
var rPx = ToScreen(wheelR);
_wheelBack.Size = new Vector2(rPx * 2);
_wheelBack.Position = wb - new Vector2(rPx);
_wheelFront.Size = new Vector2(rPx * 2);
_wheelFront.Position = wf - new Vector2(rPx);
var bp = ToScreen(_car.Position);
_body.Size = new Vector2(ToScreen(bodyW), ToScreen(bodyH));
_body.Origin = Anchor.Centre;
_body.Anchor = Anchor.TopLeft;
_body.Position = bp;
_body.Rotation = -_car.RotationDegrees;
}
}
}
public class Terrain
{
public static float HeightAt(float x)
{
const float baseLine = 0f;
var h =
0.9f * MathF.Sin(x * 0.55f) +
0.6f * MathF.Sin(x * 0.18f + 1.3f) +
0.25f * MathF.Sin(x * 1.15f);
var drift = 0.015f * x;
return baseLine + h + drift;
}
public static float SlopeAt(float x)
{
const float eps = 0.02f;
return (HeightAt(x + eps) - HeightAt(x - eps)) / (2 * eps);
}
public static Vector2 NormalAt(float x)
{
var slope = SlopeAt(x);
var n = new Vector2(-slope, 1f);
return n.Normalized();
}
}